BUILD / TOOLS & CREATIVE SANDBOXESTry a tool, explore its implementation, or inspect the source where it is public.
Keep the useful parts.
Hands-on tools, creative sandboxes and foundations extracted from working projects.
WebGPU renderer & benchmark · Explore & measure020WEBGPU · SDF RAY MARCHING · FOUR-SCENE BENCHMARK
Vicolo Benchmark
A Mediterranean alley and coast built from shader-defined geometry, dynamic bounce light and volumetric shafts. Explore the lighting, then run four fixed scenes at 1600 × 900 High quality and inspect the per-scene timings.
- Fixed High-quality 1600 × 900 workload
- Per-scene timings and a JSON result export
- Requires WebGPU · results stay in your browser
Procedural landscape editor · Try it now015SEEDED TERRAIN · LIVING WEATHER · PNG / GLB / WORLD JSON
Terra — World Studio
Shape terrain, oceans, clouds and snow in a live WebGL editor. Start with four landscapes, tune the seed and weather, then export a picture, a 3D scene or an editable world file.
- Highland coast, alpine ridges, tropical atoll and volcanic island
- Terrain, ocean, sky and snowstorm controls
- PNG, GLB and editable world-file exports
Open-source tool · Early accessArcbridge006006PLAN → BUILD → SYNC → REVIEW
Arcbridge
Arcbridge maps boundaries and decisions before a change, then synchronizes and reviews what the implementation actually altered.
- TypeScript, React, Next.js, .NET and Unity
- Architecture health reporting
- Public early access
Procedural game tooling · Active extraction007DETERMINISTIC · DOM-FREE CORE · ZERO BINARY ASSETS
retro-kit
A reusable implementation extracted from a family of games that kept rebuilding seeded randomness, pixel painting, palette discipline, bitmap type, generated PNGs, chiptune voices and light maps.
- PixelBuffer and ScaledPainter
- Six hardware-inspired colour profiles
- Web Audio synthesis and tracker sequencing