Bifteki Taxi radioMEZE RUN
BUILD / TOOLS & CREATIVE SANDBOXESTry a tool, explore its implementation, or inspect the source where it is public.

Keep the useful parts.

Hands-on tools, creative sandboxes and foundations extracted from working projects.

Sun shafts fill Vicolo’s lantern-lined alley as the sea gate opens onto the bright coast.WebGPU renderer & benchmark · Explore & measure
020WEBGPU · SDF RAY MARCHING · FOUR-SCENE BENCHMARK

Vicolo Benchmark

A Mediterranean alley and coast built from shader-defined geometry, dynamic bounce light and volumetric shafts. Explore the lighting, then run four fixed scenes at 1600 × 900 High quality and inspect the per-scene timings.

  • Fixed High-quality 1600 × 900 workload
  • Per-scene timings and a JSON result export
  • Requires WebGPU · results stay in your browser
A coastal landscape created in Terra’s browser editor.Procedural landscape editor · Try it now
015SEEDED TERRAIN · LIVING WEATHER · PNG / GLB / WORLD JSON

Terra — World Studio

Shape terrain, oceans, clouds and snow in a live WebGL editor. Start with four landscapes, tune the seed and weather, then export a picture, a 3D scene or an editable world file.

  • Highland coast, alpine ridges, tropical atoll and volcanic island
  • Terrain, ocean, sky and snowstorm controls
  • PNG, GLB and editable world-file exports
The same generated cottage scene rendered in VGA and Amiga 32-colour profiles.Procedural game tooling · Active extraction
007DETERMINISTIC · DOM-FREE CORE · ZERO BINARY ASSETS

retro-kit

A reusable implementation extracted from a family of games that kept rebuilding seeded randomness, pixel painting, palette discipline, bitmap type, generated PNGs, chiptune voices and light maps.

  • PixelBuffer and ScaledPainter
  • Six hardware-inspired colour profiles
  • Web Audio synthesis and tracker sequencing